Product Manager · Product systems, UX & operations

Turning complex user and operational systems into scalable product workflows.

I combine product judgment, UX research, and hands-on operational experience to turn complex workflows, incentives, and data into products that are easier to operate and scale.

Selected work

Product judgment under real constraints.

Two stages of the same product: first, scaling participation and incentives; then, turning the operational complexity that followed into more durable product workflows.

Yield Guild Games Program Manager → Product Manager 2023–2025

Guild Advancement Program: Scaling a Quest-Based Participation System

How I reshaped quest and incentive logic, developed contribution and delegation mechanisms, and translated scale pressure into product requirements as qualified participation grew 5.9×.

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5.9×
qualified participants
+24.5%
participation depth
60.7%
prior qualified cohort returned
Yield Guild Games Program Manager → Product Manager 2023–2025 · Seasons 6–9

From Quest Operations to Product Systems

How I turned recurring production failures into requirements for controlled inputs, validation, permissions, migration, and admin workflows—while separating product ownership from technical implementation.

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Product-design foundation

Research and design still shape how I manage products.

Before moving into product management, I spent nearly six years across product design and UX research. That foundation still shapes how I frame problems, work with users, and collaborate with design and engineering—especially when a product combines complex workflows, data, and operational constraints.

About

Product systems, grounded in how work actually happens.

I'm a Product Manager based in Seoul with a background spanning product design, UX research, program management, and product management.

I'm strongest where user behavior, operational complexity, data, incentives, and cross-functional delivery need to become one coherent product system.

Contact

Let’s talk about the product problem.